| Level
| KXP
| Psi1/2/3 mMG SU
| TH
|
| 1 | 0 | 3-- -- | +1 |
| 2 | 9 | 4-- -- | +1 |
| 3 | 24 | 51- -- | +1 |
| 4 | 60 | 62- -- | +2 |
| 5 | 180 | 631 -- | +3 |
| 6 | 420 | 752 -- | +3 |
| 7 | 960 | 873 -- | +3 |
| 8 | 2025 | 984 -- | +4 |
| 9 | 4200 | A95 1- | +5 |
| 10 | 9570 | BA5 1- | +5 |
| 11 | 15840 | CB6 2- | +5 |
| 12 | 23010 | DC7 2- | +6 |
| 13 | 31080 | ED7 3- | +7 |
| 14 | 40050 | FE8 3- | +7 |
| 15 | 49920 | GF9 4- | +7 |
| 16 | 60690 | HG9 4- | +8 |
| 17 | 72360 | IHA 5- | +9 |
| 18 | 84930 | JIB 5- | +9 |
| 19 | 98400 | KJB 6- | +9 |
| 20 | 112770 | LKC 6- | +10 |
| 21 | 128040 | MLD 7- | +11 |
| 22 | 144210 | NMD 7- | +11 |
| 23 | 161280 | ONE 8- | +11 |
| 24 | 179250 | POF 8- | +12 |
| 25 | 198120 | QPF 9- | +13 |
| 26 | 217890 | RQG 9- | +13 |
| 27 | 238560 | SRH A1 | +13 |
| 28 | 260130 | TSH A1 | +14 |
| 29 | 282600 | UTI B1 | +15 |
| 30 | 305970 | VUJ B2 | +15 |
| 31 | 330240 | WVJ C2 | +15 |
| 32 | 355410 | XWK C3 | +16 |
| 33 | 381480 | YXL D3 | +17 |
| 34 | 408450 | ZYL D3 | +17 |
| 35 | 436320 | [ZM E4 | +17 |
| 36 | 465090 | \[N E4 1 | +18 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +0 | +0 | +3 | +0 | +3 | +3 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Con 18, Wis 20, Chr 20, Race Slots 1, Class Slots 3 |
| Alignment: | Any |
| HD/level: | 1d10 |
| Weapon Prof.: | 0+level*3 |
| To Hit Table: | 0+level/2 |
| Save Table: | 2*level |
| Reference: | RDM |
| Groups: | Archetype, Psionicist, Custom |
| Complexity: | CF=5 |
| “The longer I live the more I see that I am never wrong about anything, and that all the pains I have so humbly taken to verify my notions have only wasted my time.”-George Bernard Shaw |
| Immune DNA scrambled. Always uses 1 for 1 trading even if banhammered. |
| Gets Psi 1,2,3 PSP’s = (Con+Wis+Chr bonus)*level. |
| You get 1 instance of this class per level. Things that normally wouldn’t stack do with this class. |
| DM Note: For abilities that refer to “Normal” Concepts (ToHit, Dmg, AC, Saves, hps, Number of attacks, Str, Dex, Con, Int, Wis, Chr, Rogue Points, PSPs, SLs, Proficiencies, Skills, Kits, Feats, Resistances, Level Picks, Status effects, Backstab, Limited ML), they fully stack. For abilities that refer to “Exotic” Concepts (++’s, Animal Companions, CL, Cml, Familiars, GGL, HD, HNCL, Levels of Exceptional Stat, Luck, Mounts, Movement Rate, Personality, Research Points, Summons, Wear Locations), the LVL formula reduces a step. For abilities that refer to “Very Exotic” Concepts (Actions, CCL, Character Slots, Class Slots, HCL, LVL, ML, Multiplier, Number of Segments, Player Picks, Power Factors, Psi Frequencies, Race Slots), the LVL formula reduces two steps (LVL^^N->LVL^N->LVL*N->LVL). |
| Level N (every level): +1 stat point. |
| Level N (every level): Pick a stat. +1 instance of "Exceptionalness" in that stat. |
| Level N (every level): Get one "Any Rogue level N" pick and 5*level rogue points. |
| Level N (every level): +100 XP. |
| Level 1 ¶: Can use High Frequency Sampling; treat this as one category higher (m→M). |
| Level 2: You may treat the following as stats at the following stat point costs. You can raise or lower them with stat points. “x2” and higher stats come from the “x2” and higher versions of this class which this class gets. To access the “xM” stats, you must be classed in a class of that multiplier. The table follows: |
| “x1” Stats |
Cost |
“x2” Stats |
Cost |
“x3” Stats |
Cost |
“x4” Stats |
Cost |
| S action | 1 |
X action | 2 |
G action | 4 |
H action | 8 |
| CML | 2 |
Class Slot | 4 |
Multiplier | 8 |
Character slot | 16 |
| HNCL | 3 |
HCL | 6 |
HDL | 12 |
HLL | 24 |
| CL | 4 |
CCL | 8 |
DCL | 16 |
LCL | 32 |
| ÷1 Race slot | 5 |
÷2 Race slot | 10 |
÷3 Race slot | 20 |
÷4 Race slot | 40 |
| ML | 6 |
CML | 12 |
DML | 24 |
LML | 48 |
|